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The Best Security Objectives for Competitive Kill Team
Security objectives reward a controlled, disciplined game plan. Rather than asking your operatives to sprint into the enemy deployment zone or gamble on a spectacular assassination, they usually focus on holding ground, protecting key positions, and maintaining a reliable presence across the battlefield.
That makes them especially attractive for teams with durable operatives, strong shooting lanes, defensive abilities, or efficient ways to contest objectives. They can also suit aggressive factions when the mission offers central terrain that must be claimed early and defended through several turning points.
The strongest choice is rarely the objective with the highest theoretical score. It is the one that matches your roster, the terrain layout, the primary mission, and the way your opponent is likely to attack. A good Security plan should create pressure without forcing you to abandon the main scoring operation.
Why Security Objectives Work
Security Tac Ops are at their best when the mission already rewards positional play. If the primary objective requires operatives to occupy several markers, control the centre, or remain active in specific zones, a Security pick can score alongside your main plan. This overlap reduces the number of risky actions you need to spend on secondary scoring.
Board control is the central theme. You want to establish a useful position early, make the opponent pay for dislodging you, and preserve enough operatives to score at the end of the turning point or battle. The objective should influence where your team fights rather than become an isolated task that competes with every other priority.
The best Security choices also remain plausible after deployment. Before selecting one, identify the objective markers, defensible vantage points, heavy terrain, and routes an enemy melee operative can use. A plan that looks easy in the abstract may be poor on a board with open fire lanes and several rapid approaches.
Central Control Rewards the Right Centre
Central Control is often the defining Security option for teams that can reach the middle of the board safely. It is most effective when the centre contains cover, an objective marker, or a position from which your operatives can threaten several routes. Holding the centre can force the opponent to respond instead of following their preferred activation sequence.
Durable elites are natural candidates for this plan. A resilient operative that can survive several attacks, retain control after taking damage, or use a defensive ploy can turn central ground into a serious problem for the opposing team. The same objective can work for horde teams if several bodies can support one another and make a direct contest inefficient.
The danger is committing too much too soon. A central position is valuable only if it can be maintained. Send one operative forward without support and the opponent may remove it before the Security condition matters. A better approach is to establish overlapping threats: one model controls the position, another covers the approach, and a third remains ready to replace the first.
Central Control becomes weaker when the opponent has exceptional mobility, reliable indirect attacks, or strong melee engagement tools. In those matchups, calculate whether the centre can actually be held for the required timing window. If it cannot, choose an objective that rewards a safer part of the battlefield.
Hold The Line Fits Defensive Teams
Hold The Line is a strong selection when your team benefits from staying near its own territory or a protected defensive zone. It suits factions with excellent shooting, limited movement, expensive operatives, or a plan based on trading safely from cover. You do not need to win every section of the board if the opponent cannot force you away from your scoring area.
This objective pairs well with a layered deployment. Place your most reliable defensive pieces where they can cover the likely approach, then keep a mobile operative available to fill a gap or contest an unexpected route. Avoid clustering every model in one corner, since a single blast, flanking maneuver, or mission rule can make the whole formation vulnerable.
The main weakness is passivity. A defensive objective should support your battle plan, not give the opponent uncontested access to the primary markers. Use early turns to establish firing angles and deny movement lanes. If the enemy is allowed to score freely while you protect your own zone, the Security points may not compensate for the primary mission deficit.
Hold The Line is particularly useful when the opponent must attack you to score their own objectives. In that situation, your defensive posture creates a natural exchange: they enter your threat range, and you score for surviving in a position you wanted to occupy anyway.
Protect Assets Rewards Preservation
Protect Assets is attractive when your roster includes an important operative, a valuable marker, or a model that must remain active for the team to function. It rewards careful resource management and can be easier to plan than an objective that requires repeated movement into contested territory.
This option is strongest when the protected element can remain relevant while staying safe. A leader behind heavy cover, a specialist supporting from a rear lane, or a marker located near your deployment area may be simple to defend. The scoring plan becomes much more reliable when the opponent must spend several actions reaching the asset.
There is a trade-off between protection and usefulness. Hiding a model completely may preserve it, but it can also remove an important weapon or ability from the game. The protected operative should still contribute through shooting, orders, mission actions, or threat projection. A passive model is easier to save, but the rest of your team may collapse without its support.
Read the opposing roster before selecting this type of objective. Fast melee teams, teleport effects, scouting moves, and indirect weapons can make a supposedly secure asset vulnerable. If the opponent can attack your protected target without crossing the positions you intend to control, another Security choice may be more appropriate.
Comparing Common Security Choices
The following overview uses the broad tactical roles associated with common Security objectives. Exact card wording, scoring timing, and available options can change between editions, matched-play packs, and tournament updates, so check the current rules before an event.
| Security objective | Best for | Main requirement | Biggest risk |
|---|---|---|---|
| Central Control | Durable teams and supported elites | Occupying and maintaining the centre | Being isolated or overwhelmed |
| Hold The Line | Shooting factions and defensive rosters | Remaining effective in a protected zone | Losing the primary mission through passivity |
| Protect Assets | Teams with valuable leaders or specialists | Keeping a chosen asset safe and useful | Mobility or indirect attacks reaching it |
| Secure A Position | Balanced teams with reliable movement | Claiming a location at the right timing | Arriving too early and being removed |
| Area Denial | Factions with strong threat projection | Preventing enemy access to a key area | Opponent choosing a different route |
A balanced roster often gains the most from Secure A Position because it leaves room for adaptation. You can approach the relevant area with a durable operative, use cover to reduce incoming fire, and decide whether to commit based on the opponent’s activations. It is less dependent on a permanently defensive formation than Hold The Line and less concentrated than Central Control.
Area Denial is more specialized. It works when your team can make a particular region dangerous through overwatch, high-quality shooting, blast weapons, countercharges, or reliable threat ranges. The objective is not simply to stand in the area; it is to make the opponent’s attempt to enter inefficient or dangerous.
Match The Objective To Your Faction
Elite teams should prioritize Security objectives that reward durability and efficient positioning. With fewer operatives, every model lost reduces both your fighting strength and your ability to occupy multiple locations. Central Control can be excellent if one operative can hold ground while the rest of the team covers approaches, but it becomes risky when a single failed save ends the plan.
Horde teams have a different advantage: redundancy. Several operatives can contribute to an area without making the entire plan dependent on one model. This makes positional objectives more forgiving, although the team must still account for blast weapons and effects that punish clustering. Spread your control pieces across useful cover instead of stacking them on one marker.
Teams with strong melee pressure can use Security objectives aggressively. A central position becomes difficult to contest when your opponent knows that entering it exposes a key operative to a countercharge. However, do not assume that an intimidating melee threat automatically makes a defensive objective good. If the opponent refuses the fight, you may need enough shooting or movement to keep scoring.
Shooting teams should evaluate whether their firing lanes actually protect the relevant zone. A weapon with impressive range does little if heavy terrain blocks the centre or if the opponent can approach from several concealed routes. Security plans become far better when the terrain forces the enemy through predictable channels.
Build A Reliable Scoring Plan
Select Security objectives after reviewing the mission and terrain, not before. Mark the locations where your operatives can safely end a turning point, then consider how many enemy activations are required to dislodge them. A position defended by two overlapping operatives is usually preferable to a more valuable position defended by one isolated model.
Timing matters as much as location. Some objectives are easiest to score early, before the opponent has established a screen. Others should be delayed until the enemy has committed elsewhere. Write down the earliest realistic scoring turn and the likely response. If your plan requires a perfect sequence of activations, it is probably too fragile for a tournament game.
Keep your Security plan compatible with the primary mission. Do not sacrifice a guaranteed primary point to chase a speculative secondary point. The best Tac Op often scores while you are already performing the actions required to win the mission. When that overlap is unavailable, choose the option that asks for the fewest extra actions and the least exposure.
A useful pre-game checklist is:
- Identify the safest scoring zone and the most dangerous approach to it.
- Decide which operative can perform the task without abandoning a vital role.
- Check whether the opponent can reach, shoot, or charge that position immediately.
- Plan a replacement model in case the first scorer is injured or removed.
- Set a turn-by-turn timing window instead of relying on a last-minute scramble.
Adapt During The Battle
Security objectives should guide your decisions, but they should not make you predictable. If the opponent deploys away from the centre, Central Control may become easier to score, yet you should still avoid exposing your strongest operative without purpose. If they rush your defensive zone, Hold The Line may force them into a favorable engagement, but you may need to contest the primary mission before protecting the secondary.
Track the opponent’s remaining activations and mobility tools. A position is much safer after the models capable of contesting it have already activated. Conversely, moving onto a marker before a fast enemy has acted can create a trap. Good players score Security objectives by managing threat ranges as carefully as they manage objective markers.
Finally, reassess after every turning point. Damage, casualties, initiative order, and mission control can change the value of an objective. A plan that was excellent during deployment may become unrealistic after your key operative is wounded. Adjusting early is usually better than spending the rest of the game trying to rescue a failed secondary.
Watch Kill Team Stream’s tournament broadcasts and recorded matches to see these decisions unfold on real boards. Pay attention to when competitive players commit to the centre, how they protect scoring operatives, and when they abandon a difficult objective to preserve the primary mission. Those practical examples can turn Security theory into a repeatable plan for your next game.